2021 LTS

Introducing the new Adobe Substance 3D plug-in for Unity

Whether you want to create an immersive world, establish your portfolio, or bring fresh ideas to life, optimized material workflows can help you accomplish your goals quickly. That’s why we’ve teamed up with Adobe to present the new Adobe Substance 3D plug-in on the Unity Asset Store. With the Adobe Substance 3D plug-in, artists can […]

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Profiling in Unity 2021 LTS: What, when, and how

Profiling is like detective work, unraveling the mysteries of why performance in your application is lagging, or why code is allocating excess memory. Profiling tools ultimately help you understand what’s going on “under the hood” of your Unity project. But don’t wait for significant performance problems to start showing before digging into your detective toolbox. […]

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Profilare în Unity 2021 LTS: ce, când și cum

Profilarea este ca munca de detectiv, dezvăluind misterele de ce performanța în aplicația dvs. întârzie sau de ce codul alocă excesul de memorie. Instrumentele de profilare vă ajută în cele din urmă să înțelegeți ce se întâmplă „sub capota” proiectului dumneavoastră Unity. Dar nu așteptați ca problemele semnificative de performanță să înceapă să apară înainte […]

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Our biggest e-book yet: 2D game art, animation, and lighting for artists

Unity’s suite of 2D tools provides creators with endless possibilities. This guide unpacks key decisions to tackle at the start of your project, as well as best practices for leveraging Unity’s 2D toolset. It’s specifically tailored to developers and artists with intermediate Unity experience who want to make high-end 2D games, independently or collaboratively with […]

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UI Toolkit at runtime: Get the breakdown

Let’s clarify how UI Toolkit can ensure smoother workflows while creating UI.  Creating UI in collaboration with artists can be a complex task. While the artist is editing the Canvas to add colors and material, the developer adds scripts, behaviors, and OnClick listeners. Afterward, when merging occurs, merge conflicts can arise and lead to issues […]

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Customize your memory use with Unity 2021 LTS

In summer 2020, Unity provided support for Moon Studios when they were working to port Ori and the Will of the Wisp to Nintendo Switch. You can learn more about how we worked together to scale the project for this target platform in this case study. Moon Studios and Unity Accelerate Solutions (formerly Unity Professional […]

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Introducing Unity 2021 LTS

Next, we wanted to give you the ability to iterate faster and produce higher-quality experiences for your players. We’ve upgraded workflows across the board, provided better Editor usability, and enhanced our testing tools.  Minimize time from design to hands-on creation by leveraging Feature Sets, which gather all the packages you need to start a project […]

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