Our biggest e-book yet: 2D game art, animation, and lighting for artists

Unity’s suite of 2D tools provides creators with endless possibilities. This guide unpacks key decisions to tackle at the start of your project, as well as best practices for leveraging Unity’s 2D toolset. It’s specifically tailored to developers and artists with intermediate Unity experience who want to make high-end 2D games, independently or collaboratively with a team.

The e-book was written by Jarek Majewski, a professional 2D artist, Unity developer, and creative director of our 2D demo, Dragon Crashers, together with input from several Unity 2D experts, such as Rus Scammell and Andy Touch.