Unity Gaming Services

How to create player-centric game economies

Having a firm grasp on the resources, currencies, sources, and sinks in your game is a great start to building a healthy economy, but understanding what behaviors exist within your player base will allow you to tailor your reward and progression design choices.  In this guide, we’ll dive into how you can design your economy […]

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How to A/B test game difficulty with UGS Use Cases

Perfecting your game’s design can be difficult when you can’t see how your players interact with it. By doing A/B testing, you can make design decisions based on how your players really play the game. The Unity Gaming Services (UGS) Use Cases are a collection of samples that implement typical backend game use cases and […]

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What’s new in Cloud Content Delivery: Spring 2022 update

For example, you can use Game Overrides to set up time-based changes to your game by enabling and disabling game modes with Remote Config keys. You can then enable new content using CCD, and adjust rewards and IAPs using Economy (beta). To integrate Game Overrides with CCD, install the Remote Config package, link your Project […]

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Try out our battle pass sample using Unity Gaming Services Use Cases

For live games, especially multiplayer ones, the server should be the source of truth for most of the players’ data.  This prevents cheating tactics which may allow a player to have an advantage over another, or grant a player items or currencies that would otherwise need to be purchased or earned.  Similarly, in order for […]

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