Made with Unity

Behind the scenes of Subway Surfers: A Q&A with SYBO

What have been the biggest challenges with scaling up so fast? Mathias: For a smaller studio to be supporting a game with 100 million players is an extreme task. It’s incomprehensible that there was a young team operating such a massive game. We, along with Unity, grew as the industry grew, so everything, including the […]

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Digital Twin Twitter takeovers: May recap

Lauren and Sam have a comprehensive skill set in strategy, design, and technology, and their extended reality (XR) studio, RefractAR, specializes in spatial activations. These two innovators created a whole car maintenance app with Unity MARS. 1. If you’re crunched for time, use image trackers for AR 2. Polycam makes it easy to scan and […]

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World Oceans Day: RT3D projects make waves and encourage conservation

Healthy oceans are essential for the survival of all life on Earth, so we need to protect them. We’re committed to ocean conservation as part of our ESG (environmental, social, and governance) efforts to build a more sustainable future and invest in our planet. Here are some exciting projects using Unity to celebrate the planet’s […]

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On the road to Tribeca 2022

“Mushroom Cloud is a project focused on accountability; one that values sharing and conserving resources, and strengthening networked systems through participation, communication, and advocacy.” – Nancy Baker Cahill The Mushroom Cloud NYC / RISE AR experience by artist Nancy Baker Cahill is a call for climate change action. The project acknowledges the impending crisis while […]

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Smoke, mirrors, and scrolling textures: Behind the scenes of TUNIC

To ensure optimal performance, Shouldice used dynamic lighting and Global Illumination (GI) in TUNIC, and carefully considered the light count: “Because deferred rendering isn’t supported with ortho cams, light count was something I needed to keep an eye on. I used precomputed GI to do a lot of the lighting rather than Point lights, and […]

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ANIMUS: Revenant, The beginning of an apocalyptic game world

Out of a desire to reach as many users as possible,, Minwoo Ryu, CEO, planned to run their game on multiple platforms from the beginning. Since they had confirmed the possibility to expand from mobile to PC and console through previous titles, the Tenbirds team prepared to expand “Revenant” to multiple platforms to leverage all […]

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