Operator cpp C

What Are The Rules Of Zero, Three, Five, And Six In C++?

In C++, classes and structs are one of the most important parts of modern software development. In modern C++, there are some rules to support the principles of programming, in class definitions there are a few rules to be considered, these are the Rule of Zero, the Rule of Three, the Rule of Five, and the Rule of Six. In this post, we explain all of these rules with examples. C++ is an Object-Oriented Programming (OOP) language, and OOP is a way to integrate with objects which can contain data in the form (attributes or properties of objects), and code blocks in the form of procedures (methods, functions of objects). Most developers find that using OOP techniques helps them to map real-world behavior and bring an organizational structure to data. These attributes and methods are variables and functions that belong to the class – part of the class’s code and they are generally referred to as class members. First, let’s refresh our memory about the fact that Resource Acquisition Is Initialization (RAII) in OOP programming, and the Single Responsibility Principle and how that relates to the Rule of Zero in C++. What is resource acquisition in C++? The principle of Resource Acquisition Is Initialization (RAII) term used in several OOP programming languages, which relates to the ability to manage resources, such as memory, through the copy and move constructors, destruction, and assignment operators. RAII is about the declaration and use of destructors, copy-move operators, and memory management in these members and methods. These cause new rules in development. What is the single responsibility principle in C++? The Single Responsibility Principle (SRP) is a computer programming principle that states, “A module should be responsible to one, and only one, actor.” This principle exposes a rule for the classes in C++, called Rule of Zero. Now, let’s see what the Rule of Zero in C++ is. What is the rule of zero in C++? The Rule of Zero means that, if all members have default member functions, no further work is needed. This is the simplest and cleanest semantics of programming. The compiler provides default implementations for all of the default member functions if there are no special member functions that are user-defined. You should prefer the case where no special member functions need to be defined.  Here is more about Rule of Zero with C++ Examples, What is the rule of three in C++? The Rule of Three states that if you need to define a class that has any of the following special member functions a copy constructor, copy assignment operator, or destructor then usually you need to define all these three special member functions. So, these 3 special member functions below should be defined if you have at least one of them defined, Copy constructor Copy assignment operator Destructor Here is more about Rule of Three with C++ examples, What is the rule of five in C++? The Rule of Three is outdated after C++11. C++11 comes with two additional special members of move semantics: the move constructor and the move assignment operator. So, there is another rule, the Rule of Five. The Rule of Five states that if you need to define any of the five special members below, copy constructor, copy assignment operator, move constructor, move assignment operator, or a destructor then you probably need to define or delete (or at least consider) all five of them. Here is more about Rule of Five with C++ examples, Actually, this could be called “The Rule of Six“, because the […]

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Learn How To Draw Charts With Simple TeeChart (TChart) Examples in C++

The RAD Studio, C++ Builder 11 and C++ Builder CE Community Editions have a lot of amazing visual and nonvisual components that you can use in your modern applications for Windows and mobile. One of these is the free chart component for the VCL and FMX frameworks called TeeChart (TChart). TChart comes with RAD Studio including RAD Studio 10.x,11.x and the CE versions. How To Install and Use TeeChart (TChart) in C++ Builder CE? When you install RAD Studio on the second page of the “platforms” choices are some optional modules and components. One of those is “TeeChart Standard”. This is the free version of TChart which you can use in your applications. If you want more detailed professional charts in your applications, there is also TeeChart Pro by Steema. The TeeChart Pro charting component library offers hundreds of Graph styles in 2D and 3D for data visualization, 56 mathematical, statistical, and financial functions for you to choose from together with an unlimited number of axes and 30 Palette components. Please visit their official Steema web page for more details. How To Develop Apps With TeeChart (TChart) in C++? If you installed TChart in C++ Builder, you can use this component in your VCL or FMX applications. To do this: Create a New C++ Builder VCL Windows Application in RAD Studio Go to Palette window, there is TChart component (under the TeeChart Lite category) to visualize many kind of chart graphics. Drag it on to form, or If you have a specific area like a panel, rectangle or a tab drag it on to this area. You can move, resize or align it by selecting Align->Client selection, you can also set its margins. C++ Builder 11 CE Form Design with TChart component Now you can modify its default settings and you can add your custom charts, Pie, Bars, y=f(x) series, etc. How To Draw y = f(x) Series With TeeChart (TChart) in C++? Double click to TChart to create your own Chart series. Press “Add…” Button in Editing Chart Window, this will bring you to the Series Gallery as shown below. Select Functions tab and select y=f(x) series, Press OK, and Close When you are in form designer mode, be sure that there is Series1 in the Structure panel as below, Now you have a y =f(x) graph, add a Button (TButton) Double Click to your button (i.e. Button1) When user clicks this button we can clear and add series in this button click like so: Series1->Clear(); Series1->Add(  0.0, 55.0, clTeeColor ); Series1->Add( 10.0, 72.0, clTeeColor ); Series1->Add( 30.0, 95.0, clTeeColor ); Series1->Add( 40.0, 123.0, clTeeColor ); How To Draw Bar Series With TeeChart (TChart) in C++? If you want you can add a new Bar Chart, Double click to TChart to create your own Chart series. Press “Add…” Button in Editing Chart Window, this will bring you Series Gallery as below, In Series tab, select Bar Series,(i.e. this will be named as Series2) Press OK, and Close Add a new Button (TButton), named as Button2 Double click to this button (i.e Button2) When user clicks this button we can clear and add bar series in this button click as below here Series2->Clear(); Series2->Add(  88.0, “Jan”, clTeeColor ); Series2->Add(  72.0, “Feb”, clTeeColor ); Series2->Add(  95.0, “Mar”, clTeeColor ); Series2->Add( 123.0, “Apr”, clTeeColor ); that’s […]

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What Is The Long Long Int Type In C++?

In the early days of C++ there were few data types such as char, float, and int. Over time these types improved with new additions. Modern C++ is really amazing, it allows you to define your data type in accordance with the limits of your variable values. One of the largest integer types is the unsigned long long or unsigned long long int and in this post we explain how to use the long long int type. What are the fundamental variables In C++? A professional developer should always know the size of data types and their limits and which data types of a variable is needed in these limits, because the operating system allocates memory and decides what can be stored in the reserved memory. In addition to standard types in C++, there are fixed-width integers which are defined types in header  with a fixed number of bits. Fixed-width integers are called as intN_t or intX_t integers where N or X represents number of bits reserved for that type.  What is long long int type in C++? The long long integral type (or long long int) is an integer type for the larger numbers that doubles bytes of long type integer. The long long and long long int types are identical as same as long and long int types are identical. In modern C++, C++11 standard introduced long long integral type to be more compatible with C99 standards. Detailed information on this feature, can be seen in this proposal: long long type Proposal document. Adding long long was proposed previously by Roland Hartinger in June of 1995. At the time, long long had not been considered by the C committee, and the C++ committee was reluctant to add a fundamental type that was not also in C. Almost a decade later long long was part of C99, and many major C++ compilers start to support it. long long has been added to standards with C++11. If we consider that int variable has size of 4 bytes, long long int has size of 8 bytes. usigned long long int is same. Here are the most used integer types in C++, Type Typical Bit Width Typical Range int 4bytes -2147483648 to 2147483647 unsigned int 4bytes 0 to 4294967295 signed int 4bytes -2147483648 to 2147483647 short int 2bytes -32768 to 32767 unsigned short int 2bytes 0 to 65,535 signed short int 2bytes -32768 to 32767 long int 4bytes -2,147,483,648 to 2,147,483,647 signed long int 4bytes same as long int unsigned long int 4bytes 0 to 4,294,967,295 long long int 8bytes -(2^63) to (2^63)-1 unsigned long long int 8bytes 0 to 18,446,744,073,709,551,615 Is there a simple example of how to use the long long int type in C++? Here is a simple example that shows how you can use int, long int long long int, unsigned long long int,   int i = 2147483647; long int l = 2147483647; long long int ll = 9223372036854775807; unsigned long long int ull= 18446744073709551615;   Is there an example of how to use long long int type in C++? Here is an example of how you can use long long, long long int and unsigned long long, unsigned long long int, 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19   #include   int main() { int i = […]

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What Is The Rule Of Six In Modern C++?

In C++, classes and structs are one of the most important parts of modern application development. In modern C++, there are some rules to support the principles of programming, one of which is the Rule of Six in C++ (also known as the Rule of Five, excluding the constructor). In this post, we explain the Rule of Six in C++ with examples. C++ is an Object-Oriented Programming (OOP) language, and OOP is a way to integrate with objects which can contain data in the form (attributes or properties of objects), and code blocks in the form of procedures (methods, functions of objects). Most developers find that using OOP techniques help them to map real-world behavior and bring an organizational structure to data. These attributes and methods are variables and functions that belong to the class – part of the class’s code and they are generally referred to as class members. First, let’s refresh our memory about the fact that Resource Acquisition Is Initialization (RAII) in OOP programming, and the Single Responsibility Principle and how that relates to the Rule of Zero in C++. What is resource acquisition in C++? The principle of Resource Acquisition Is Initialization (RAII) term used in several OOP programming languages, which relates to the ability to manage resources, such as memory, through the copy and move constructors, destruction, and assignment operators. RAII is about the declaration and use of destructors, copy-move operators, and memory management in these members and methods. These cause new rules in development. What is the single responsibility principle in C++? The Single Responsibility Principle (SRP) is a computer programming principle that states “A module should be responsible to one, and only one, actor.” This principle exposes a rule for the classes in C++, called Rule of Zero. Now, let’s see what the Rule of Zero in C++ is. What is the rule of zero in C++? The Rule of Zero means that, if all members have default member functions, no further work is needed. This is the simplest and cleanest semantics of programming. The compiler provides default implementations for all of the default member functions if there are no special member functions that are user-defined. You should prefer the case where no special member functions need to be defined.  Here is more about Rule of Zero with C++ Examples, What is the rule of three in C++? The Rule of Three states that if you need to define a class that has any of the following special member functions a copy constructor, copy assignment operator, or destructor then usually you need to define all these three special member functions. So, these 3 special member functions below should be defined if you have at least one of them defined, Copy constructor Copy assignment operator Destructor Here is more about Rule of Three with C++ examples, What is the rule of six in C++? The Rule of Three is outdated after C++11. C++11 comes with two additional special members of move semantics: the move constructor and the move assignment operator. So, there is another rule, the Rule of Six. The Rule of Six states that if you need to define any of the six special members below, constructor copy constructor, copy assignment operator, move constructor, move assignment operator, or a destructor then you probably need to define or delete (or at least consider) all six of them. This rule also known as “The Rule of Five“, because the default constructor is special, and, therefore, sometimes excluded. Note that, when you define […]

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How To Install C++ Builder CE Community Edition For Your First Project

The C++ Builder CE Community Edition is a free version of professional C++ Builder that you can use to develop GUI based desktop and mobile applications in C++. The latest C++ Builder 11 CE  is released on April 2023. If you are a start-up developer, student, hobbyist or just interested in learning to code then C++ Builder Community Edition may well be just the thing for you. Read the FAQ notes on the CE license and then simply fill out the form and download C++ Builder CE. Where can I download C++ Builder CE for free? C++ Builder CE Community Edition is free of charge (subject the terms of the license), and you can download directly it from the Embarcadero web page. DOWNLOAD C++ Builder 11 CE Community Edition now What is the C++ Builder CE Community Edition? The C++ programming language is a top 3 programming language. In fact, it may be the one of the most popular languages in the world. The Embarcadero company (previously it was Borland company) has been developing compilers and IDEs more than 30 years. Two of its great products are Delphi and C++ Builder programming IDE and compilers. Both come with RAD Studio IDE and they have many great features to develop amazing apps with little or no code. Here is how you can design your app and add your components. C++ Builder 11 CE Community Edition Light Mode GUI Designer C++ Builder is compatible with C++17, you can create console application projects in C++, or you can create VCL GUI based Windows applications or if you want you can create FMX GUI applications which work on desktop and mobile operating systems. You can create one UI design for your application and one set of program code. You can build Windows and mobile apps 10x faster with less code and with amazing GUI designs with many style options. C++ Builder 11 CE Community Edition Dark Mode Code Editing If you don’t know anything about C++ or the C++ Builder IDE, don’t worry, we have a lot of examples on LearnCPlusPlus.org website and they’re all completely free. Just visit this site and copy and paste any examples there into a new Console, VCL, or FMX project, depending on the instructions in the example. We keep adding more C and C++ posts with sample code. C++ Builder 11 CE which is the free Edition of C++ Builder has been recently released this year. Embarcadero has made available a Community Edition license for the most recent 11.3 release of Delphi and C++Builder. This is a free edition of either Delphi or C++Builder for students, hobbyists, and startups (as the license is revenue-limited). How To Install The C++ Builder CE Community Edition? Step 1. Download the free version of C++ Builder 11 CE Community Edition here: https://d-data.ro/product/c-builder-in-romania//starterRead the FAQ notes on the CE license, simply fill out the form carefully with your recent active e-mail, Click the “Download Now” button, this will download RADStudio ESD Setup (i.e. RADStudio_11_3_esd_28_13236.exe or a similar name). This is the official setup release of C++ Builder for beginners or startups. Step 2. Run this setup to download all packages you need. If it asks;Do you want make this app changes? -> then choose “Yes“Select Setup Language -> select English etc. -> then press “OK“ Step 3. Then it will start RAD Studio Setup for the C++ Builder […]

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What Is A Deleted Implicitly-declared Move Constructor In Modern C++?

C++ is packed with Object Oriented Programming features, such as Classes, Objects, constructors, move constructors, destructors, etc. Since the C++11 standard, in a modern C++ compiler, one of the features is the move constructor that allows you to move the resources from one object to another object without copying them. One of the move constructors is the Deleted Implicitly-declared Move Constructor (also it is shown in compiler errors as Implicitly-deleted Move Constructor) which is deleted in a base class directly or has been deleted because of some other declarations,. In this post, we explain the implicitly-declared move Constructor in Modern C++. First, let’s remind ourselves what are classes and objects in C++. What are classes and objects in modern C++? Classes are defined in C++ using keyword class followed by the name of the class. Classes are the blueprint for the objects and they are user-defined data types that we can use in our program, and they work as an object constructor. Objects are an instantiation of a class, In another term. In C++ programming, most of the commands are associated with classes and objects, along with their attributes and methods. Here is a simple class example.   class Tmyclass {           public:       std::string str; };   Then we can create our objects with this Type of myclass like so: What is a move constructor in modern C++? The move constructor is a constructor that allows you to move the resources from one object to another object without copying them. In other words, the move constructor allows you to move the resources from an rvalue object into to an lvalue object. The move constructor is used to move data of one object to the new one. It effectively makes a new pointer to the members of an old object and transfers the resources to the heap memory. When you move a member, if the data member is a pointer, you should also set the value of the member of the old object to a NULL value. When you use the move constructor, you don’t use unnecessary data copying in memory. This allows you to create objects faster. Mostly, if your class/object has a move constructor, you can use other move methods of other features of C++, for example, std::vector, std::array, std::map, etc. You can create a vector with your class type then you can use the push_back() method that runs your move constructor. Here is the most common syntax for the move constructor in C++ (Since C++11).   class_name ( class_name && )   This general syntax is also a syntax for the “Typical declaration of a move constructor”.   class_name ( class_name && ) // Declaration { // Definition } // Definition   What is a deleted implicitly-declared move constructor in C++? The Deleted Implicitly-declared Move Constructor (also known in compiler errors as the implicitly-deleted move constructor) is a Move Constructor which is deleted in a base class directly or has been deleted because of some other declarations. In modern C++, the implicitly-deleted move constructor for class type T is defined as deleted if this class type T: has non-static data members that cannot be moved, or has direct or virtual base class that cannot be moved, or has direct or virtual base class or a non-static data member with a deleted or inaccessible destructor, or is a union-like […]

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How To Start Learning C++ With C++ Builder CE

The C++ Builder CE Community Edition is a free version of professional C++ Builder that you can develop GUI based desktop and mobile applications in C++. The latest C++ Builder 11 CE was released in April 2023. If you are a start-up developer, student, hobbyist or just interested in learning to code then C++ Builder Community Edition may well be just the thing for you. Read the FAQ notes on the CE license and then simply fill out the form and download C++ Builder 11 CE. In this post, we explain what is C++ Builder CE, how you can develop C++ FMX application for Windows, iOS or Android, how you can develop C++ VCL application for Windows, or how you can develop console applications in C or C++ languages. First of all, you have to download and install C++ Builder CE. Where can I download C++ Builder CE for free? C++ Builder CE Community Edition is officially free and you can directly download it from the Embarcadero web site. DOWNLOAD C++ Builder 11 CE Community Edition now What is the C++ Builder CE Community Edition? The C++ programming language is a top 3 programming language and may be the one of the most popular languages in the world. The Embarcadero company (previously it was Borland) has developed compilers and IDEs for more than 30 years. Two of its great products are RAD Studio with Delphi and C++ Builder. They have many great features to develop amazing apps, often with low or no code. Here is how you can design your app and add your components. C++ Builder 11 CE Community Edition (Light Mode, GUI Designer) C++ Builder is compatible with C++17. You can create console application projects in C++, or you can create VCL GUI based Windows applications or if you want you can create FMX GUI applications for Windows, iOS or Android. You can create one UI design for your application and one code, both together may be compiled and run on 3 different operating systems with just a few clicks. You can build Windows, iOS, Android apps 10x faster with less code and with amazing GUI designs with many style options to really make your apps look great with a truly professional look and feel. C++ Builder 11 CE Community Edition (Dark Mode, Code Editing) If you don’t know anything about C++ or the C++ Builder IDE, don’t worry, we have a lot of examples on LearnCPlusPlus.org website and they’re all completely free. Just visit this site and copy and paste any examples there into a new Console, VCL, or FMX project, depending on the post example. We keep adding more C and C++ posts with sample code. In today’s round-up of recent posts on LearnCPlusPlus.org, we have new C and C++ posts with very simple examples that can be used with, C++ Builder 11 CE which is the free Edition of C++ Builder has been recently released this year. Embarcadero has made available a Community Edition license for the most recent 11.3 release of Delphi and C++Builder. This is a free edition of either Delphi or C++Builder for students, hobbyists, and startups (as the license is revenue-limited). How to Learn C++ with C++ Builder CE? How to create a new Multi-Device C++ Project for Windows, iOS or Android? RAD Studio’s C++ Builder version comes with the award-winning VCL framework for […]

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What Is An Implicitly-declared Move Constructor In Modern C++?

Since the C++11 standards, in modern C++ Programming, one of the features is the move constructor that allows you to move the resources from one object to another object without copying them. One of the move constructors is the implicitly-declared move constructor, which is declared in a base class. In this post we explain the implicitly-declared move constructor in Modern C++. First, let’s remind ourselves what are classes and objects in C++. What are classes and objects in modern C++? Classes are defined in C++ using the keyword class followed by the name of the class. Classes are the blueprint for objects, and they are user-defined data types that we can use in our program. Objects are an instantiation of a class. In C++ programming, most of the commands are associated with classes and objects, along with their attributes and methods. Here is a simple class example below,   class Tmyclass {           public:       std::string str; };   then we can create our objects with this Type of myclass as below, What is a move constructor in modern C++? The move constructor is a constructor that allows you to move the resources from one object to another object without copying them. In other words, the move constructor allows you to move the resources from an rvalue object into to an lvalue object. The move constructor is used to move data of one object to the new one, it is a kind of to make a new pointer to the members of an old object and transfers the resources to the heap memory. When you move a member, if the data member is a pointer, you should also set the value of the member of the old object to a NULL value. When you use the move constructor, you don’t use unnecessary data copying in the memory. This allows you to create objects faster. Mostly, if your class/object has a move constructor, you can use other move methods of other features of C++, for example, std::vector, std::array, std::map, etc. For example, you can create a vector with your class type then you can use the push_back() method that runs your move constructor. Here is the most common syntax for the move constructor in C++ (Since C++11),   class_name ( class_name && )   this general syntax is also a syntax for the “Typical declaration of a move constructor” as in below,   class_name ( class_name && ) // Declaration { // Definition } // Definition   What is an implicitly-declared move constructor in modern C++? The implicitly-declared move constructor in modern C++ is a move constructor that is declared implicitly by using the move constructor of another base class. In other terms you have a new class that uses the base class, this class has implicitly declared a move constructor from the base class. If a class type has no move constructors and also there is no copy constructor, copy assignment operator, move assignment operator, or destructor then it will be declared by the compiler. This move constructor will be declared as a default constructor which is a non-explicit inline public member of its class with the signature T::T(T&&). That means you don’t need to declare a move constructor in a new class if not needed. Or you can force the generation of the implicitly declared move constructor […]

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What is A Default (Forced) Move Constructor in Modern C++

Since the C++11 standards, one of the features of modern C++ is the move constructor that allows you to move the resources from one object to another object without copying them. One of the move constructors is forcing a move constructor to be generated by the compiler, and in this post, we explain Forced (Default) Move Constructor in Modern C++. Using a modern C++ IDE, helps you remember the features of the various C++ standards such as the move constructor and helps you catch errors before your programs reach the hands of your users. What are classes and objects in C++? Classes are defined in C++ using keyword class followed by the name of the class. Classes are the blueprint for the objects and they are user-defined data types that we can use in our program, and they work as an object constructor. Objects are an instantiation of a class,. In C++ programming, most of the commands are associated with classes and objects, along with their attributes and methods. Here is a simple class example below.   class Tmyclass {           public:       std::string str; };   then we can create our objects with this Type of myclass as below. Now, lets see what is move constructor, What is a move constructor in modern C++? The move constructor is a constructor that allows you to move the resources from one object to another object without copying them. In other terms, the move constructor allows you to move the resources from an rvalue object into to an lvalue object. The move constructor is used to move data of one object to the new one, it is a kind of to make a new pointer to the members of an old object and transfers the resources to the heap memory. When you move a member, if the data member is a pointer, you should also set the value of the member of the old object to a NULL value. When you use the move constructor, you don’t use unnecessary data copying in the memory. This allows you to create objects faster. Mostly, if your class/object has a move constructor, you can use other move methods of other features of C++, for example, std::vector, std::array, std::map, etc. For example, you can create a vector with your class type then you can use the push_back() method that runs your move constructor. Here is the syntax for the default move constructor in C++ (Since C++11).   class_name ( class_name && ) = default;   What is a default (forced) move constructor in C++? The default (forced) move constructor is a move constructor deceleration method that has forced by = default option. This default option is forcing a move constructor to be generated by the compiler, here is how you can do forcing move constructor in a class.   class Tx {   public:   std::string str;     Tx() = default; // Default Constructor     Tx(Tx&& other) = default; // Default (Forced) Move Constructor   };   As given here above, if you have a move constructor, you should define a Constructor too, otherwise you will have “No matching constructor for initialization of class” error in compilation. In modern C++, a simple class as below has all five special members (copy constructor, copy assignment, move constructor, move assignment, destructor) and this class has default move constructor […]

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What is Assignment Operator In C++ Classes?

In C++, Classes and Objects are part of object-oriented methods and typically provide features such as properties and methods. One of the features of a C++ Editor are assignment operators such as copy assignment and move assignment operators. In C++, a copy assignment operator is used with “operator=” to create a new object from an existing one. In this post, we explain assignment operator with copy assignment operator examples in C++. If you are looking Assignment Operators in C or C++, we cover these in the article below. What is an assignment operator in C++? How can I use assignment operators in C++ compiler? Are there any examples of assignment operators that can be used in C++ code? In this post, we explain how we can use assignment operators in modern operations like copy assignment operations. What are classes and objects in C++? Classes are defined in C++ using the keyword class followed by the name of the class. Classes are the blueprint for the objects and they are user-defined data types that we can use in our program. Objects are an instantiation of a class, In C++ programming, because it is designed to be strongly object oriented most of the commands are associated with classes and objects, along with their attributes and methods. Here is a simple class example below.   class myclass {           public:       std::string str; };   What is a copy assignment operator in C++? The Copy Assignment Operator, in a class, is a non-template non-static member function that is declared with the “operator=“. When you create a class or a type that is copy assignable (that you can copy with the = operator symbol), it must have a public copy assignment operator. Here is a simple syntax for the typical declaration of a copy assignment operator which is defaulted, Syntax (Since C++11).   class_name & class_name :: operator= ( const class_name& ) = default;   Here is an example in a class.   Tmyclass& operator=(const Tmyclass& other) = default; // Copy Assignment Operator   Is there a simple example of using the assignment operator in C++? The forced copy assignment operator is default in any class declarations. This means you don’t need to declare it as above, let’s see some examples without using it. Her’s a simple C++ example of a copy assignment operator with default option, here is a simple class.   class myclass {   public:   std::string str;   };   Because this is default in any class declaration, and it is automatically declared. This class is same as below.   class myclass {   public:   std::string str;     Tmyclass& operator=(const Tmyclass& other) = default; // Copy Assignment Operator };   And here is how you can use this “=” copy assignment operator with both class examples above.   Tmyclass o1, o2;   o2 = o1; // Copy Assingment Operator   Is there a full example of how to use the assignment operator in C++? Here is an example with a copy assignment operator in a class, 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27   #include #include   class Tmyclass {   public:   std::string str;        // Tmyclass& operator=(const Tmyclass& other) = default; // Copy Assignment Operator };   int main() { […]

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