Core performance

Mobile performance optimization with Adaptive Performance 4.0

Boat Attack starts off with plenty of scalers engaged by the menu scene, which was stabilized before the capture was done. In this example, the temperature rises quickly and the device goes into throttling. Adaptive Performance tries to stabilize the situation and reduce effects on the GPU, as this is clearly the bottleneck. The shadow […]

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Profiling in Unity 2021 LTS: What, when, and how

Profiling is like detective work, unraveling the mysteries of why performance in your application is lagging, or why code is allocating excess memory. Profiling tools ultimately help you understand what’s going on “under the hood” of your Unity project. But don’t wait for significant performance problems to start showing before digging into your detective toolbox. […]

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