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What Are The Rules Of Zero, Three, Five, And Six In C++?

In C++, classes and structs are one of the most important parts of modern software development. In modern C++, there are some rules to support the principles of programming, in class definitions there are a few rules to be considered, these are the Rule of Zero, the Rule of Three, the Rule of Five, and the Rule of Six. In this post, we explain all of these rules with examples. C++ is an Object-Oriented Programming (OOP) language, and OOP is a way to integrate with objects which can contain data in the form (attributes or properties of objects), and code blocks in the form of procedures (methods, functions of objects). Most developers find that using OOP techniques helps them to map real-world behavior and bring an organizational structure to data. These attributes and methods are variables and functions that belong to the class – part of the class’s code and they are generally referred to as class members. First, let’s refresh our memory about the fact that Resource Acquisition Is Initialization (RAII) in OOP programming, and the Single Responsibility Principle and how that relates to the Rule of Zero in C++. What is resource acquisition in C++? The principle of Resource Acquisition Is Initialization (RAII) term used in several OOP programming languages, which relates to the ability to manage resources, such as memory, through the copy and move constructors, destruction, and assignment operators. RAII is about the declaration and use of destructors, copy-move operators, and memory management in these members and methods. These cause new rules in development. What is the single responsibility principle in C++? The Single Responsibility Principle (SRP) is a computer programming principle that states, “A module should be responsible to one, and only one, actor.” This principle exposes a rule for the classes in C++, called Rule of Zero. Now, let’s see what the Rule of Zero in C++ is. What is the rule of zero in C++? The Rule of Zero means that, if all members have default member functions, no further work is needed. This is the simplest and cleanest semantics of programming. The compiler provides default implementations for all of the default member functions if there are no special member functions that are user-defined. You should prefer the case where no special member functions need to be defined.  Here is more about Rule of Zero with C++ Examples, What is the rule of three in C++? The Rule of Three states that if you need to define a class that has any of the following special member functions a copy constructor, copy assignment operator, or destructor then usually you need to define all these three special member functions. So, these 3 special member functions below should be defined if you have at least one of them defined, Copy constructor Copy assignment operator Destructor Here is more about Rule of Three with C++ examples, What is the rule of five in C++? The Rule of Three is outdated after C++11. C++11 comes with two additional special members of move semantics: the move constructor and the move assignment operator. So, there is another rule, the Rule of Five. The Rule of Five states that if you need to define any of the five special members below, copy constructor, copy assignment operator, move constructor, move assignment operator, or a destructor then you probably need to define or delete (or at least consider) all five of them. Here is more about Rule of Five with C++ examples, Actually, this could be called “The Rule of Six“, because the […]

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Learn How To Draw Charts With Simple TeeChart (TChart) Examples in C++

The RAD Studio, C++ Builder 11 and C++ Builder CE Community Editions have a lot of amazing visual and nonvisual components that you can use in your modern applications for Windows and mobile. One of these is the free chart component for the VCL and FMX frameworks called TeeChart (TChart). TChart comes with RAD Studio including RAD Studio 10.x,11.x and the CE versions. How To Install and Use TeeChart (TChart) in C++ Builder CE? When you install RAD Studio on the second page of the “platforms” choices are some optional modules and components. One of those is “TeeChart Standard”. This is the free version of TChart which you can use in your applications. If you want more detailed professional charts in your applications, there is also TeeChart Pro by Steema. The TeeChart Pro charting component library offers hundreds of Graph styles in 2D and 3D for data visualization, 56 mathematical, statistical, and financial functions for you to choose from together with an unlimited number of axes and 30 Palette components. Please visit their official Steema web page for more details. How To Develop Apps With TeeChart (TChart) in C++? If you installed TChart in C++ Builder, you can use this component in your VCL or FMX applications. To do this: Create a New C++ Builder VCL Windows Application in RAD Studio Go to Palette window, there is TChart component (under the TeeChart Lite category) to visualize many kind of chart graphics. Drag it on to form, or If you have a specific area like a panel, rectangle or a tab drag it on to this area. You can move, resize or align it by selecting Align->Client selection, you can also set its margins. C++ Builder 11 CE Form Design with TChart component Now you can modify its default settings and you can add your custom charts, Pie, Bars, y=f(x) series, etc. How To Draw y = f(x) Series With TeeChart (TChart) in C++? Double click to TChart to create your own Chart series. Press “Add…” Button in Editing Chart Window, this will bring you to the Series Gallery as shown below. Select Functions tab and select y=f(x) series, Press OK, and Close When you are in form designer mode, be sure that there is Series1 in the Structure panel as below, Now you have a y =f(x) graph, add a Button (TButton) Double Click to your button (i.e. Button1) When user clicks this button we can clear and add series in this button click like so: Series1->Clear(); Series1->Add(  0.0, 55.0, clTeeColor ); Series1->Add( 10.0, 72.0, clTeeColor ); Series1->Add( 30.0, 95.0, clTeeColor ); Series1->Add( 40.0, 123.0, clTeeColor ); How To Draw Bar Series With TeeChart (TChart) in C++? If you want you can add a new Bar Chart, Double click to TChart to create your own Chart series. Press “Add…” Button in Editing Chart Window, this will bring you Series Gallery as below, In Series tab, select Bar Series,(i.e. this will be named as Series2) Press OK, and Close Add a new Button (TButton), named as Button2 Double click to this button (i.e Button2) When user clicks this button we can clear and add bar series in this button click as below here Series2->Clear(); Series2->Add(  88.0, “Jan”, clTeeColor ); Series2->Add(  72.0, “Feb”, clTeeColor ); Series2->Add(  95.0, “Mar”, clTeeColor ); Series2->Add( 123.0, “Apr”, clTeeColor ); that’s […]

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What Is The Long Long Int Type In C++?

In the early days of C++ there were few data types such as char, float, and int. Over time these types improved with new additions. Modern C++ is really amazing, it allows you to define your data type in accordance with the limits of your variable values. One of the largest integer types is the unsigned long long or unsigned long long int and in this post we explain how to use the long long int type. What are the fundamental variables In C++? A professional developer should always know the size of data types and their limits and which data types of a variable is needed in these limits, because the operating system allocates memory and decides what can be stored in the reserved memory. In addition to standard types in C++, there are fixed-width integers which are defined types in header  with a fixed number of bits. Fixed-width integers are called as intN_t or intX_t integers where N or X represents number of bits reserved for that type.  What is long long int type in C++? The long long integral type (or long long int) is an integer type for the larger numbers that doubles bytes of long type integer. The long long and long long int types are identical as same as long and long int types are identical. In modern C++, C++11 standard introduced long long integral type to be more compatible with C99 standards. Detailed information on this feature, can be seen in this proposal: long long type Proposal document. Adding long long was proposed previously by Roland Hartinger in June of 1995. At the time, long long had not been considered by the C committee, and the C++ committee was reluctant to add a fundamental type that was not also in C. Almost a decade later long long was part of C99, and many major C++ compilers start to support it. long long has been added to standards with C++11. If we consider that int variable has size of 4 bytes, long long int has size of 8 bytes. usigned long long int is same. Here are the most used integer types in C++, Type Typical Bit Width Typical Range int 4bytes -2147483648 to 2147483647 unsigned int 4bytes 0 to 4294967295 signed int 4bytes -2147483648 to 2147483647 short int 2bytes -32768 to 32767 unsigned short int 2bytes 0 to 65,535 signed short int 2bytes -32768 to 32767 long int 4bytes -2,147,483,648 to 2,147,483,647 signed long int 4bytes same as long int unsigned long int 4bytes 0 to 4,294,967,295 long long int 8bytes -(2^63) to (2^63)-1 unsigned long long int 8bytes 0 to 18,446,744,073,709,551,615 Is there a simple example of how to use the long long int type in C++? Here is a simple example that shows how you can use int, long int long long int, unsigned long long int,   int i = 2147483647; long int l = 2147483647; long long int ll = 9223372036854775807; unsigned long long int ull= 18446744073709551615;   Is there an example of how to use long long int type in C++? Here is an example of how you can use long long, long long int and unsigned long long, unsigned long long int, 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19   #include   int main() { int i = […]

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What Is The Rule Of Six In Modern C++?

In C++, classes and structs are one of the most important parts of modern application development. In modern C++, there are some rules to support the principles of programming, one of which is the Rule of Six in C++ (also known as the Rule of Five, excluding the constructor). In this post, we explain the Rule of Six in C++ with examples. C++ is an Object-Oriented Programming (OOP) language, and OOP is a way to integrate with objects which can contain data in the form (attributes or properties of objects), and code blocks in the form of procedures (methods, functions of objects). Most developers find that using OOP techniques help them to map real-world behavior and bring an organizational structure to data. These attributes and methods are variables and functions that belong to the class – part of the class’s code and they are generally referred to as class members. First, let’s refresh our memory about the fact that Resource Acquisition Is Initialization (RAII) in OOP programming, and the Single Responsibility Principle and how that relates to the Rule of Zero in C++. What is resource acquisition in C++? The principle of Resource Acquisition Is Initialization (RAII) term used in several OOP programming languages, which relates to the ability to manage resources, such as memory, through the copy and move constructors, destruction, and assignment operators. RAII is about the declaration and use of destructors, copy-move operators, and memory management in these members and methods. These cause new rules in development. What is the single responsibility principle in C++? The Single Responsibility Principle (SRP) is a computer programming principle that states “A module should be responsible to one, and only one, actor.” This principle exposes a rule for the classes in C++, called Rule of Zero. Now, let’s see what the Rule of Zero in C++ is. What is the rule of zero in C++? The Rule of Zero means that, if all members have default member functions, no further work is needed. This is the simplest and cleanest semantics of programming. The compiler provides default implementations for all of the default member functions if there are no special member functions that are user-defined. You should prefer the case where no special member functions need to be defined.  Here is more about Rule of Zero with C++ Examples, What is the rule of three in C++? The Rule of Three states that if you need to define a class that has any of the following special member functions a copy constructor, copy assignment operator, or destructor then usually you need to define all these three special member functions. So, these 3 special member functions below should be defined if you have at least one of them defined, Copy constructor Copy assignment operator Destructor Here is more about Rule of Three with C++ examples, What is the rule of six in C++? The Rule of Three is outdated after C++11. C++11 comes with two additional special members of move semantics: the move constructor and the move assignment operator. So, there is another rule, the Rule of Six. The Rule of Six states that if you need to define any of the six special members below, constructor copy constructor, copy assignment operator, move constructor, move assignment operator, or a destructor then you probably need to define or delete (or at least consider) all six of them. This rule also known as “The Rule of Five“, because the default constructor is special, and, therefore, sometimes excluded. Note that, when you define […]

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What is The Move Assignment Operator In Modern C++?

The Move Assignment Operator is one of the great features of Object-Oriented Programming in professional development. It complements features like the copy assignment operator, copy constructor, move constructor, and destructor. Since the C++11 standards, the move assignment operator is declared by using “operator=” and it allows you to move one object to another object. In this post, we explain what a move assignment operator is along with some C++ examples. First, let’s remind ourselves what are the classes and objects in C++. What are classes and objects in C++? Classes are defined in C++ using the keyword class followed by the name of the class. Classes are the blueprint for the objects and they are user-defined data types that we can use in our program. Objects are an instantiation of a class, In C++ programming, because it is designed to be strongly object oriented most of the commands are associated with classes and objects, along with their attributes and methods. Here is a simple class example below.   class Tx {           public:       std::string str; };   What is a move assignment operator in C++? The Move Assignment Operator is an assignment operator that is a non-template non-static member function which is declared with the “operator=“. When you create a class or a type that is move assignable (that you can move objects with the std::move), it must have a public move assignment operator. Here is a simple syntax for the typical declaration of a move assignment operator. Syntax (Since C++11),   class_name & class_name ::operator=(class_name &&)   Here is an example of a move assignment operator declaration in a class.   Tx& operator=(Tx&& other) {         return *this; }   This is how you can move one object to another one with move assignment operator.   Tx o1, o2;   o2 = std::move(o1);   When the move assignment operator is called, lvalue object type of an assignment expression is the same type or implicitly converted type of the rvalue object. Move assignment operator is similar to changing two pointers of data blocks in C language. These can be, pointers to data blocks (i.e bitmaps), pointers to any structs, pointers to dynamically-allocated objects, I/O streams, running threads, file descriptors, TCP sockets, etc. Is there a simple example of using the move assignment operator in C++? The move assignment operator is default in any class declarations. This means you don’t need to declare it as above, let’s give examples without using it. Let’s give a simple C++ example to move assignment operator with default option, here is a simple class.   class Tx {   public:     std::string str;   };   Because this is default in any class declaration, and it is automatically declared. This class is same as below.   class Tx {   public:     std::string str;       Tx& operator=(Tx&& other) = default; // Move Assignment Operator };   And here is how you can use move assignment operator with both class examples above.   Tx o1, o2;   o2 = std::move(o1);   Is there a full example of how to use the move assignment operator in C++? Here is an example with a move assignment operator in a class that moves one object to another. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 […]

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What Is An Eligible Move Constructor In Modern C++?

The object-oriented programming features of modern C++ is really enhanced with many features, such as Classes, Objects, constructors, move constructors, copy constructors, destructors, etc. Since the C++11 standard was released one of the modern programming features is the move constructor that allows you to move the resources from one object to another object without copying them. One of the move constructors is the Eligible Move Constructor and, in this post, we explain what is an eligible move constructor in modern C++. What are classes and objects in modern C++? Classes are defined in C++ using the keyword class followed by the name of the class. Classes are the blueprint for the objects. They are user-defined data types that we can use in our program, and they work as an object constructor. Objects are an instantiation of a class. In C++ programming, most of the commands are associated with classes and objects, along with their attributes and methods. Here is a simple class example below,   class Tmyclass {           public:       std::string str; };   Then we can create our objects with this Type of myclass as below. Now, let’s see what is move constructor. What is a move constructor in modern C++? The move constructor is a constructor that allows you to move the resources from one object to another object without copying them. In other words, the move constructor allows you to move the resources from an rvalue object into an lvalue object. The move constructor is used to move data of one object to the new one, it is a kind of to make a new pointer to the members of an old object and transfers the resources to the heap memory. When you move a member, if the data member is a pointer, you should also set the value of the member of the old object to a NULL value. When you use the move constructor, you don’t use unnecessary data copying in the memory. This allows you to create objects faster. Mostly, if your class/object has a move constructor, you can use other move methods of other features of C++, for example, std::vector, std::array, std::map, etc. For example, you can create a vector with your class type then you can use the push_back() method that runs your move constructor. Here is the most common syntax for the move constructor in C++ (Since C++11),   class_name ( class_name && )   this general syntax is also a syntax for the “Typical declaration of a move constructor” as in below,   class_name ( class_name && ) // Declaration { // Definition } // Definition   What is an eligible move constructor in modern C++? Since C++11, the Eligible Move Constructor is a Move Constructor which is eligible if it is not deleted. This definition is changed after C++20, the Eligible Move Constructor is a Move Constructor which is eligible if it is not deleted, if it has any associated constraints that are satisfied, if it has no move constructor with the same first parameter type is more constrained. Until C++20, the move constructor is eligible: Since C++20, the move constructor is eligible: if it is not deleted, and if it has any associated constraints that are satisfied and it has no move constructor with the same first parameter type that is more constrained. In modern C++ programming, the triviality […]

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What Is A Trivial Move Constructor In Modern C++?

C++ is a wonderful programming language with its object-oriented programming features, such as Classes, Objects, constructors, move constructors, copy constructors, destructors, etc. Since the C++11 standards, in modern C++, one of the features is the move constructor that allows you to move the resources from one object to another object without copying them. One of the move constructors is the Trivial Move Constructor which is defined or defaulted in a base class, and in this post, we explain what is a trivial move constructor in Modern C++. First, let’s remember what are the classes and objects in C++. What are classes and objects in modern C++? Classes are defined in C++ using the keyword class followed by the name of the class. Classes are the blueprint for the objects. They are user-defined data types that we can use in our program, and they work as an object constructor. Objects are an instantiation of a class. In C++ programming, most of the commands are associated with classes and objects, along with their attributes and methods. Here is a simple class example below.   class Tmyclass {           public:       std::string str; };   Then we can create our objects with this Type of myclass as below. Now, lets see what is move constructor,. What is a move constructor in modern C++? The move constructor is a constructor that allows you to move the resources from one object to another object without copying them. In other words, the move constructor allows you to move the resources from an rvalue object into an lvalue object. The move constructor is used to move data of one object to the new one, it effectively makes a new pointer to the members of an old object and transfers the resources to the heap memory. When you move a member, if the data member is a pointer, you should also set the value of the member of the old object to a NULL value. When you use the move constructor, you don’t use unnecessary data copying in the memory. This allows you to create objects faster. Mostly, if your class/object has a move constructor, you can use other move methods of other features of C++, for example, std::vector, std::array, std::map, etc. For example, you can create a vector with your class type then you can use the push_back() method that runs your move constructor. Here is the most common syntax for the move constructor in C++ (since C++11).   class_name ( class_name && )   This general syntax is also a syntax for the “Typical declaration of a move constructor” as in below.   class_name ( class_name && ) // Declaration { // Definition } // Definition   What is a trivial move constructor in modern C++? The Trivial Move Constructor is a Move Constructor which is implicitly defined or defaulted and has no virtual member functions, no base classes. The trivial move constructor generally a constructor that comes from template class or base class. The move constructor selected for every direct base of T or for every non-static class type (including array of class type) of T is trivial move constructor. The move constructor for class T is trivial if all of these below are provided. it is implicitly defined or defaulted (not user-provided) it has no virtual member functions it has no virtual base classes and the […]

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What Is An Implicitly-defined Move Constructor in Modern C++?

The Move Constructor is one of the great features of Object Oriented Programming in C++, such as other features like; copy assignment operator constructors, copy constructors, move assignment operators, destructors, etc. Since the C++11 standards, in modern development, the move constructor allows you to move the resources from one object to another object without copying them. One of the move constructors is the Implicitly-defined Move Constructor which is defined or defaulted in a base class, and in this post, we explain What is Implicitly-defined Move Constructor in Modern C++. First, let’s remember what are the classes and objects in C++. What are classes and objects in modern C++? Classes are defined in C++ using the keyword class followed by the name of the class. Classes are the blueprint for the objects. They are user-defined data types that we can use in our program, and they work as an object constructor. Objects are an instantiation of a class. In C++ programming, most of the commands are associated with classes and objects, along with their attributes and methods. Here is a simple class example below.   class Tmyclass {           public:       std::string str; };   Then we can create our objects with this Type of myclass as below. Now, lets see what is move constructor, What is a move constructor in modern C++? The move constructor is a constructor that allows you to move the resources from one object to another object without copying them. In other words, the move constructor allows you to move the resources from an rvalue object into an lvalue object. The move constructor is used to move data of one object to the new one, it effectively makes a new pointer to the members of an old object and transfers the resources to the heap memory. When you move a member, if the data member is a pointer, you should also set the value of the member of the old object to a NULL value. When you use the move constructor, you don’t use unnecessary data copying in the memory. This allows you to create objects faster. Mostly, if your class/object has a move constructor, you can use other move methods of other features of C++, for example, std::vector, std::array, std::map, etc. For example, you can create a vector with your class type then you can use the push_back() method that runs your move constructor. Here is the most common syntax for the move constructor in C++ (since C++11).   class_name ( class_name && )   This general syntax is also a syntax for the “Typical declaration of a move constructor” as shown below.   class_name ( class_name && ) // Declaration { // Definition } // Definition   What is an implicitly-defined move constructor in modern C++? The Implicitly-defined Move Constructor is a Move Constructor which is implicitly defined by another base, or it is an implicitly-declared move constructor neither deleted nor trivial. The Implicitly-defined Move Constructor is defined, which means it has a function body with { } that is generated and compiled by the compiler implicitly. The implicitly-defined move constructor performs full move operations on its members if it is a class or struct type. The implicitly-defined move constructor copies the object representation (as in std::memmove) if it is a union type. According to this paper by Bjarne Stroustrup, By default, an aggregate of elements has an implicitly defined […]

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What Is The Rule Of Five In Modern C++?

In C++, classes and structs are one of the most important parts of modern app development. In modern C++, there are some rules to support the principles of programming, one of which is the Rule of Five in C++ (also known as the Rule of Six, including constructor). In this post, we explain What is the Rule of Five in C++ with examples. C++ is an Object-Oriented Programming (OOP) language. OOP is a way to integrate with objects which can contain data in the form of attributes or properties of objects, and code blocks in the form of procedures such as methods and functions of objects. Most developers find that using OOP techniques help them to map real-world behavior and bring an organizational structure to data. These attributes and methods are variables and functions that belong to the class – part of the class’s code and they are generally referred to as class members. First, let’s refresh our memory about the fact that Resource Acquisition Is Initialization (RAII) in OOP programming, and the Single Responsibility Principle and how that relates to the Rule of Zero in C++. What is resource acquisition in C++? The principle of Resource Acquisition Is Initialization (RAII) term used in several OOP programming languages, which relates to the ability to manage resources, such as memory, through the copy and move constructors, destruction, and assignment operators. RAII is about the declaration and use of destructors, copy-move operators, and memory management in these members and methods. These cause new rules in development. What is the single responsibility principle in C++? The Single Responsibility Principle (SRP) is a computer programming principle that states “A module should be responsible to one, and only one, actor.” This principle exposes a rule for the classes in C++, called Rule of Zero. Now, let’s see what the Rule of Zero in C++ is. What is the rule of zero in C++? The Rule of Zero means that, if all members have default member functions, no further work is needed. This is the simplest and cleanest semantics of programming. The compiler provides default implementations for all of the default member functions if there are no special member functions that are user-defined. You should prefer the case where no special member functions need to be defined.  Here is more about Rule of Zero with C++ Examples, What is the rule of three in C++? The Rule of Three states that if you need to define a class that has any of the following special member functions a copy constructor, copy assignment operator, or destructor then usually you need to define all these three special member functions. So, these 3 special member functions below should be defined if you have at least one of them defined, Copy constructor Copy assignment operator Destructor Here is more about Rule of Three with C++ examples. What is the rule of five in C++? The Rule of Three is outdated after C++11. C++11 comes with two additional special members of move semantics: the move constructor and the move assignment operator. So, there is another rule, the Rule of Five. The Rule of Five states that if you need to define any of the five special members below, copy constructor, copy assignment operator, move constructor, move assignment operator, or a destructor then you probably need to define or delete (or at least consider) all five of them. Actually, this could be called “The Rule of Six“, because the default constructor should be also declared if there is […]

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