2022.1

Mobile performance optimization with Adaptive Performance 4.0

Boat Attack starts off with plenty of scalers engaged by the menu scene, which was stabilized before the capture was done. In this example, the temperature rises quickly and the device goes into throttling. Adaptive Performance tries to stabilize the situation and reduce effects on the GPU, as this is clearly the bottleneck. The shadow […]

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Detecting performance bottlenecks with Unity Frame Timing Manager

The Frame Timing Manager is a feature that provides frame-level time measurements like total frame CPU and GPU times. Compared to the general-purpose Unity Profiler and Profiler API, the Frame Timing Manager is designed for a very specific task, and therefore comes with a much lower performance overhead. The amount of information collected is carefully […]

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Unity 2022.1 Tech Stream is now available

Your team’s needs are unique, and we want to give you an extensible Editor that can flex to your workflows, so everyone can work faster together. UI Toolkit is a unified solution for both authoring runtime UI and extending the Editor with custom tools. In 2022.1, we’ve added even more features for tool developers looking […]

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